Is this possible to retrieve the raw WebRTCPeerConnection
objects from the Javascript IPFS object? Because, I haven’t seen any way to communicate directly with peers we are connected to with JS-IPFS (sorry I haven’t used the library much). And even if there is a way, I assume there is a bandwidth overhead (even if it small) from using the IPFS wrapper instead of the raw WebRTC connection.
I would like to develop an online web game, where every peer would transmit their movements over the network. So I want to minimize the latency and maximize the throughput, hence my question.